@gosha_tst

Как решить ошибку при создании apk с помощью buildozer?

Уже не знаю, сколько дней пытаюсь без ошибок создать .apk файл на KivyVM, но все тщетно. Несколько раз все переустанавливал, щас вроде как немного получше. Ошибка такая:
# Android packages installation done.
# Check application requirements
# Check garden requirements
# Compile platform
# Build the application #1
# Package the application
# Gradle project detected, copy files /home/kivy/Hello/.buildozer/android/platform/build/dists/myapp/src/main/java
Traceback (most recent call last):
File "/usr/local/bin/buildozer", line 11, in
load_entry_point('buildozer==0.34', 'console_scripts', 'buildozer')()
File "/usr/local/lib/python2.7/dist-packages/buildozer/scripts/client.py", line 13, in main
Buildozer().run_command(sys.argv[1:])
File "/usr/local/lib/python2.7/dist-packages/buildozer/__init__.py", line 1058, in run_command
self.target.run_commands(args)
File "/usr/local/lib/python2.7/dist-packages/buildozer/target.py", line 92, in run_commands
func(args)
File "/usr/local/lib/python2.7/dist-packages/buildozer/target.py", line 104, in cmd_debug
self.buildozer.build()
File "/usr/local/lib/python2.7/dist-packages/buildozer/__init__.py", line 212, in build
self.target.build_package()
File "/usr/local/lib/python2.7/dist-packages/buildozer/targets/android.py", line 817, in build_package
copyfile(join(apk_dir, apk), join(self.buildozer.bin_dir, apk_dest))
File "/usr/lib/python2.7/shutil.py", line 82, in copyfile
with open(src, 'rb') as fsrc:
IOError: [Errno 2] No such file or directory: u'/home/kivy/Hello/.buildozer/android/platform/build/dists/myapp/build/outputs/apk/myapp-debug.apk'


buildozer.spec файл:
[app]

# (str) Title of your application

title = My Application

# (str) Package name

package.name = myapp

# (str) Package domain (needed for android/ios packaging)

package.domain = org.test

# (str) Source code where the main.py live

source.dir = .

# (list) Source files to include (let empty to include all the files)

source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching

#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)

#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)

#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching

#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)

version = 0.1

# (str) Application versioning (method 2)

# version.regex = __version__ = ['"](.*)['"]

# version.filename = %(source.dir)s/main.py

# (list) Application requirements

# comma seperated e.g. requirements = sqlite3,kivy

requirements = kivy

# (str) Custom source folders for requirements

# Sets custom source for any requirements with recipes

# requirements.source.kivy = ../../kivy

# (list) Garden requirements

#garden_requirements =

# (str) Presplash of the application

#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application

#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, portrait or all)

orientation = portrait

# (list) List of service to declare

#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#

# OSX Specific

#

#

# author = © Copyright Info

# change the major version of python used by the app

osx.python_version = 3

# Kivy version to use

osx.kivy_version = 1.9.1

#

# Android specific

#

# (bool) Indicate if the application should be fullscreen or not

fullscreen = 0

# (string) Presplash background color (for new android toolchain)

# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:

# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,

# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,

# olive, purple, silver, teal.

#android.presplash_color = #FFFFFF

# (list) Permissions

#android.permissions = INTERNET

# (int) Android API to use

#android.api = 19

# (int) Minimum API required

#android.minapi = 9

# (int) Android SDK version to use

#android.sdk = 20

# (str) Android NDK version to use

#android.ndk = 9c

# (bool) Use --private data storage (True) or --dir public storage (False)

#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)

#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)

#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)

#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk

# This can be useful to avoid excess Internet downloads or save time

# when an update is due and you just want to test/build your package

# android.skip_update = False

# (str) Android entry point, default is ok for Kivy-based app

#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project

#android.whitelist =

# (str) Path to a custom whitelist file

#android.whitelist_src =

# (str) Path to a custom blacklist file

#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access

# their classes. Don't add jars that you do not need, since extra jars can slow

# down the build process. Allows wildcards matching, for example:

# OUYA-ODK/libs/*.jar

#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a

# directory containing the files)

#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle

# bootstrap)

#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle

# bootstrap)

#android.gradle_dependencies =

# (str) python-for-android branch to use, defaults to stable

#p4a.branch = stable

# (str) OUYA Console category. Should be one of GAME or APP

# If you leave this blank, OUYA support will not be enabled

#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.

#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in tag

#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi

#android.add_libs_armeabi = libs/android/*.so

#android.add_libs_armeabi_v7a = libs/android-v7/*.so

#android.add_libs_x86 = libs/android-x86/*.so

#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on

# Don't forget to add the WAKE_LOCK permission if you set this to True

#android.wakelock = False

# (list) Android application meta-data to set (key=value format)

#android.meta_data =

# (list) Android library project to add (will be added in the

# project.properties automatically.)

#android.library_references =

# (str) Android logcat filters to use

#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so

#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86

android.arch = armeabi-v7a

#

# Python for android (p4a) specific

#

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)

#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)

#p4a.local_recipes =

# (str) Filename to the hook for p4a

#p4a.hook =

# (str) Bootstrap to use for android builds

# p4a.bootstrap = sdl2

#

# iOS specific

#

# (str) Path to a custom kivy-ios folder

#ios.kivy_ios_dir = ../kivy-ios

# (str) Name of the certificate to use for signing the debug version

# Get a list of available identities: buildozer ios list_identities

#ios.codesign.debug = "iPhone Developer: ()"

# (str) Name of the certificate to use for signing the release version

#ios.codesign.release = %(ios.codesign.debug)s

[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))

log_level = 1

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)

warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file

# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage

# bin_dir = ./bin

# -----------------------------------------------------------------------------

# List as sections

#

# You can define all the "list" as [section:key].

# Each line will be considered as a option to the list.

# Let's take [app] / source.exclude_patterns.

# Instead of doing:

#

#[app]

#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*

#

# This can be translated into:

#

#[app:source.exclude_patterns]

#license

#data/audio/*.wav

#data/images/original/*

#

# -----------------------------------------------------------------------------

# Profiles

#

# You can extend section / key with a profile

# For example, you want to deploy a demo version of your application without

# HD content. You could first change the title to add "(demo)" in the name

# and extend the excluded directories to remove the HD content.

#

#[app@demo]

#title = My Application (demo)

#

#[app:source.exclude_patterns@demo]

#images/hd/*

#

# Then, invoke the command line with the "demo" profile:

#

#buildozer --profile demo android debug


Гуглил, менял в файле .../dist-packages/buildozer/targets/android.py блоки кода, но помогло.

P.S: Python 2.7. Пока так, потом сделаю (попробую) под Python 3.5.
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У вас же явно ошибка написана - IOError: [Errno 2] No such file or directory: u'/home/kivy/Hello/.buildozer/android/platform/build/dists/myapp/build/outputs

У вас в система эта папка существует?

т.е. он вам apk собирает, но скопировать его не может в нужную вам папку.
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